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thenrgdrink

13 Game Reviews w/ Response

All 48 Reviews

I - FUCKING - LOVE - IT

the feel is so commodore 64, the physics are delightfully well made and the gameplay is so much fun, my only complain is maybe some minor bugs that doesn't really hurts the game but i think its worth to point out that when the time runs out there is still a moment of gameplay, and if you manage to cross a checkpoint during that lapse the "time extended" thing appears over the "time out" sign, other thing is that the police isn't really capable of stopping us, just a slow down, but as i said, minor complains, this game is awesome and i hope to see something like it someday on steam, good luck with this and future projects ;)

UltimoGames responds:

This makes me happy! Thanks!
It is a demo version, and the final version should be bug free, with good music, some unlockable items, levels, cars, etcetra... making games is hard work.. But reviews like this makes it worth the while!

man, i like it, i've always been interested on zombie themed games but this ones takes the cake, i like it even more than boxhead, my former favorite flash zombie game since i found this one, of curse, it needs some things that could make the game even better but is good just as it is right now

1) multiplayer support: probably the most fun thing to do in boxhead is the multiplayer survival, a 2 players mode for this game would fit like a ring on a finger, of curse, it might need a gamepad to work, the ammount of enemies should be greater than normal and both players should share upgrades to avoid making some op synergies

2) lobby-like place: this is just a little detail since the menu screen works right, but a lobby replacing menu screen sounds like an interesting idea

3) shop: at first i tought souls might have the same use as in dark souls, but right now, they are kinda useless, being able to purchase some items to use in game using souls as coins could make the game to feel more complete and give poor souls a use

just some advices, you are the developer and im pretty sure that you will make a great game out of this, who knows? maybe you could even make some money of it trough steam (i would be really pleased to buy it when done) good luck on this and future projects ;)

PixelPacketStudio responds:

Thanks for the support thenrgdrink, much appreciated :) I'll definitely release it on Steam when it's done

as simple as adictive, i really like the game, the colorful graphics added to the intence gameplay and satisfying level up mechanic due to a constant dificulty progression made the game really enjoyable, the only thing i would sugest would be to expand the game area and why not?, make even some maps with buildings or something like that to make the player play with an environment, take cover or just block ways and limit player's options, if you happen to make a sequel, please make it multiplayer, that would be a game to pay for sure

Oultrox responds:

Lovely feedback! thank you <3! for sure we will extend this game maybe as another new adventure with another theme and even story included. stay tuned!

i love this game, goes a little repetitive over time but it was really entertaining to play taking a solid combat system from darksouls, just one little complain, while running, if you stop suddently, the character keeps moving for a while but without any animations, so it looks like you are in ice all the time,a slide animation for that should fix it but again, just a little complain, awesome game dude

ExtinctionGames responds:

Thanks for that feedback. It's good to see thought out comments like that.

hey, good game dude, i had a really good time while playing it but i feel like something is missing, like there is some content that you guys just didn't add in time, so to make this game even better, i'll place some things this game need ASAP

1) more enemies and some extra work on AI: the game is fast paced as the tag list says, but after playing a few minutes, its always the same, enemies coming from both directions and charging towards the player, some are bigger, they wear different weapons and some are smaller and faster, some of them even jump, but that's it, after all, they goes with the same strategy, i'd apreciate an upgrade in the enemy AI

2)more weapons: there are many weapons to use and all of them are unique and offers a new way to play the game, but is just not enough, 10 minutes of gameplay and i've seen all the weapons this game has, besides the ranged weapons are too weak, they seem interesting but they are no match for the huge waves of late game, and we have a little amount of them, we don't even have a bow and a quiver, may we have a little rebalance here?

3) make the weapons enemies wear actually make a difference: its a good detail that enemies wear random weapons but its weird to see my character wearing a weapon that poisons enemies and then see an enemy with the same weapon but not poisoning me, thats just a little detail but it would be amazing that kind of detail, makes you feel you are facing an interesting challenge and could even add a "strategy" flavor to the recipe

well, just things to have in mind for future updates, somethings that i'd love to see on this game, and pleaso don't missunderstand me, i loved the game, is not an original concept but its well executed and entertaining, but a little work on some areas could make the game even better, cheers to the team

WhalesAndGames responds:

Hello, and thanks for the in-depth feedback! Very appreciated! Some of the things that you mentioned have been considered already, and we still have then in mind. Hoping that we don't end up sounding that we're making up excuses, let's go point by point.

1) There were a few ideas for enemies with different behavior, but since we had already extended our deadline a few times, we had to cut some stuff (in this case, we prioritized game modes and unlockable characters). If we come back to Colossorama when our other projects are done, enemies that force the player to adapt are a priority.

2) Balancing both the appearance of weapons and how effective they are on their own has been one of our challenges. With the current system and enemies, adding strong ranged weapons would make the game too easy, so staves work more as secondary. New features like enemies mean having to rebalance a lot of things (like, in the previous build, we added lifesteal, and someone got a few thousand kills by using only maces. We've nerfed it since).

However, yes, we agree that stuff like bows could be a welcome addition. It's a matter of adding them along other features to prevent some weapons being too strong with others being too weak. Firing from a distance is a tremendous asset for the player, and we'll see how to expand on that.

3) Same as with point 2, it's a matter of balancing everything as a whole. An early build had a problem of being too hard because there was no healing. Another made it too easy by adding said life draining. We haven't really proven the effect of letting the enemy use said effects for their own benefit. With your feedback (this one is actually one we haven't heard before), we'll discuss removing weapons that would make the player think they'll get a status debuff.

Agreeing with your first point, we'd rather add more unique enemies that affect gameplay than add more power to the same enemies. Giving them poison or life drain would make the game harder, but not more fun. Enemies that explode or make projectiles rain from the sky would have a more meaningful impact.

Thanks again for the feedback. This is one of our first projects, and it's come a long way thanks to people like you that give us such detailed comments. We'll be discussing these internally, and next time that Colossorama is due a good tweak, we hope to have thoroughly addressed some of these points of opportunity. Cheers!

wow, what else am i supposed to say? i like it, i really do, the controls are kinda troublesome, especially the double jumps, but the concept is atractive, and when i realiced it was just a demo, i went to steam and bought it without making any questions, im gonna do a review of the game in steam when i finish it, good job and keep up like this

sleakku responds:

Thank you for the review and support!

still my favorite game from soul game studios, so adicting, fast and a lot of content to enjoy, im going for the 100%, gotta get those ratings

SoulGame responds:

Thanks for the nice words, have fun on the way to 100%

awesome game!!! its like the original imposible rogue game, but actually playable, im still trying to make it further than floor 3, i just have one problem, sometimes randomly, the game freezes, its not a BIG problem and it only happen sometimes but the only way to repair this bug is to reload the page, but that will erase your current run, if you solve this problem and add more classes and general content, you should launch this game on steam greenlight to get money of this masterpiece, if that happen, i would DEFINITELY aprove and buy it, keep on the work!

JustinWang123 responds:

Thanks for the review :).

By randomly freeze do you mean A) when descending or ascending stairs. B) when some kind of fire or explosion occurs or C) none of the above. There's a few crashes that I'm trying to figure out that I can't seem to replicate on my system so any information you can supply is extremely helpful.

I'd like to do a few more iterations on this game before considering steam. So maybe by Rogue Fable IV it will be ready for the big time. Thanks for your support!

love it, please continue with this things, i love so much your work, i catched every reference, but how about an afk's reference?

PuffballsUnited responds:

Hmm.. Maybe

after playing the game and getting the 100% (awards incluided):

graphics: The graphic is least important in a puzzle game, but the detail that you gave to the delineation was enough to win this classification: 10/10

music: the only track in the entire game fits perfectly with the environment, besides relaxing the player while solving the puzzle, but it gets repetitive after five minutes hearing him: 8/10

innovation: if you are imaginative, innovate will not be harder, and less in a puzle game, I see you have a good imagination because so far I have not seen any similar game to yours: 10/10

gameplay: playing your game felt many emotions , tranquility , concentration , frustration and emotion than any other puzzle game has made me feel : wanting more: 10/10

Well, I really liked your game , enjoy it while I could because it is not very long , I'll be waiting for a sequel ;)

Mastergamez responds:

Thanks for your report on the game. Yes we are working on the sequel and we are sure going to take in All your advice for consideration. :)

just chillin' since im too lazy to do whatever

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Joined on 2/10/15

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