this animation its sooo cool! by the end: what's next? animation vs lol?
hey, good game pal, as a fan of survival games, the concept itself got me from the begining, while in the other hand, i cannot ignore some little details as gamer on aground, but i will start with the good things in order to finish with some advices
the "+" facts:
+maybe the survival concept is not the most original thing in gaming history, but when it is well done, it shines, aground takes many things that make minecraft a good game and mixes it with a little rpg factor wich makes the game shine aside from minecraft
+a satisfying minning mechanic is always welcome, again, is not the most original concept since minecraft made it long ago, but i repeat, when it is well done, it shines
+a good sence of progression unlocking new possibilities based on different crafting tables to produce new products with the resources you gather during the gameplay and use them to get further and discover more and more to also make more and more
+i see a lot of potential on the game, this far the game is a litle too short, but as the description says, the game will be expanded based on the community recomendations and advices, based on this fact, i can say for sure that this game is going to be a good steam offer when finished
thats the good things i found on aground, now let's start with the things about it that could be polished
the "-" facts and some advices:
-the game is rpg, but it needs more of that to keep going, for now we have 2 "clases" wich are melee (sword) and ranged (bow and arrows) this is pretty standard, we have a character that is an alchemist so, why not a mage character that give away a staff and is willing to trade scrolls, teach magic spells and sell better mage equipment, even a miner class with expensive craftable bombs to mine faster and deal area damage
-give the player freedom on the building of the settlement should be in the list as well, the progression level is good, but it could be better if you give a little freedom to the player to customise his world instead of making an automated prosses, maybe one player preffer to have the smelting table and kitchen near of the storehouse and maybe another wants to have their tables stored in kinds, that would be a nice detail (and even make some underground bases, i'd like to see something like that)
-add bosses and some quest aside from the "bring me these materials" quests, something like "defeat (counter) (monster name) and i'll pay you" or "find (item name) on (place name) and i'll share some of my knowledge to you"
-finally, work on the AI, sometimes they accumulate on a building (like tha warehouse) and when i have to store something in it, i end up talking to an npc like 10 times in a row before i actually open the menu, why not make npc's stay away from buildings
that's all, the game is great as it is right now, but the concept has potential and if you work a little on its flaws, as i said before, it would be a sweet offer on steam, i'll be aware to not miss any update so i can enjoy the new features, see you and good luck with this and future projects ;)
man, i like it, i've always been interested on zombie themed games but this ones takes the cake, i like it even more than boxhead, my former favorite flash zombie game since i found this one, of curse, it needs some things that could make the game even better but is good just as it is right now
1) multiplayer support: probably the most fun thing to do in boxhead is the multiplayer survival, a 2 players mode for this game would fit like a ring on a finger, of curse, it might need a gamepad to work, the ammount of enemies should be greater than normal and both players should share upgrades to avoid making some op synergies
2) lobby-like place: this is just a little detail since the menu screen works right, but a lobby replacing menu screen sounds like an interesting idea
3) shop: at first i tought souls might have the same use as in dark souls, but right now, they are kinda useless, being able to purchase some items to use in game using souls as coins could make the game to feel more complete and give poor souls a use
just some advices, you are the developer and im pretty sure that you will make a great game out of this, who knows? maybe you could even make some money of it trough steam (i would be really pleased to buy it when done) good luck on this and future projects ;)
Thanks for the support thenrgdrink, much appreciated :) I'll definitely release it on Steam when it's done
as simple as adictive, i really like the game, the colorful graphics added to the intence gameplay and satisfying level up mechanic due to a constant dificulty progression made the game really enjoyable, the only thing i would sugest would be to expand the game area and why not?, make even some maps with buildings or something like that to make the player play with an environment, take cover or just block ways and limit player's options, if you happen to make a sequel, please make it multiplayer, that would be a game to pay for sure
Lovely feedback! thank you <3! for sure we will extend this game maybe as another new adventure with another theme and even story included. stay tuned!
dynamix papu :v
wow , I loved it , this is the tenth time I 'm listening
I like it but its a little bit repetitive making this song some boring but its a good song after all, keep going
Glad you liked it!
literally me against remilia scarlet in touhou SWR, all of my yes to these
nice! i liked the detail you gave to every single part of the armor, the strings tied to their clothes, the ilumination effects and the combination of colors are just perfect
Hey thank you!
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